Post by Mitch Connors on Nov 29, 2013 20:45:24 GMT
<:: Accessing Databanks ::>
<:: Contraband and Terminology ::>
Terminology and Areas:
Areas:
C.01M: Medbay
C.01P: Plaza
C.01CB: Cell Block
C.01T&A: Training & Armory
C.01S: Sector's Office
C.01B: Barracks
Gates 1-4: Shielded Gates in Plaza/District
SLUMS: Restricted Block
W3: Warehouse 3
Terminology:
D.S.B. = Deployable Shielded Barrier
E.P.G. = Emplacement Gun
LAPC = Light APC (Transport Module(10 Seats) No R. Launcher)
HAPC = Heavy APC (No Transport Module | Rocket Launcher Equipped)
Malignant: Hostile or Enemy
Biotic: Vortigaunt
Outlands: Exogens
Infected: Zombies
Parasitic: Headcrabs and Such
Contraband: Illegal Items
Illegal Carry: Weapons or Contraband
Un-Identified: Ghosts, Non-'Normal' creatures
(Due to D6 Alignment, and Persistance. Most Un-Identified are extinct, or amputated)
===============================================================================
Contraband and Verdicts:
Verdicts:
Level 1:
Uncivil Behaviour (Running, Jumping, etc.)
Audio Violation (Cussing)
Ciziocide (Harm to Civilians of the city)
Having possession of any Level 1 Contraband
Result of following is 1 point, and a beating administered.
Level 2:
Anti-Civil Behaviour (Punching, Causing Harm)
Destruction of Property (Throwing stuff about, and destroying items)
Minor Mal-compliance
Having possession of any Level 2 Contraband
Results of following is 2 points, and a cycle in detainment. (5 min)
Level 3:
Malignant Behaviour (Stabbing, or attempted murder)
Breaking and Entering
Capital Mal-compliance
Policide (Murder of CWU, and 04- Units)
Having possession of any Level 3 Contraband
Results of following is 4 points, 2 cycles in detainment, and questioning.
Level 4:
Capital Behaviour (Murder, or Mass Killings)
Grand Theft (Theft of many things)
Sociocide (Murder of High Class CWU, and 03+ Units)
Inaction in Conspiracy
Having possession of ANY Level 4 Contraband.
Results of the following is 12 points, and Amputation! (EgU+ must administer amputation, unless granted.)
Contraband:
Level 1:
[0.6 KG]Canned Soup: Canned Soup, nothing much.
[0.6 KG]Headcrab Meat: A meat from the parasite called, "The Headcrab."
[0.6 KG]Antlion Meat: This meat is like steak, but it's off an antlion.
[0.8 KG]Chinese Takeout: A takeout carton with noodles and a sweet sauce.
[0.8 KG]Wine & Vintage Wine: A tinted bottle of freshly made wine.
[1.2 KG]Whiskey: A brown colored bottle, protected by a paper bag.
[1 KG]Melon: A green fruit with a hard shell.
[1.5 KG]Large Soda: A large bottle with some soda in it.
[1 KG]Milk Jug: A jug of milk.
[0.8 KG]Milk Carton: A carton of milk.
[0.6 KG]Vegetable Oil: A bottle of vegetable oil, has alot of fat in it.
[0.6 KG]Beer: A brown bottle of beer.
[0.8 KG]Bleach: A bottle of bleach, NEVER drink!
[2 KG]Tinder Boxes: A grey aluminum box with some matches, and fire starters.
[0.2 KG]Low Grade Medical Items: (Includes Steroids, Anti-depressants, and Paracetamol)
Possession of these are followed by the overhead verdict.
Level 2:
[5 KG]Stationary Radio: A radio that is painted with a grey and tan color.
[0.4 KG]Non-Union Books: (Includes Anatomy's, The Cat Stangler, etc.)
[0.5 KG]Breach: A padlock type lock, that can blow open a door.
[0.5 KG]Health Vial: A vial of what looks to be green substance.
[1 KG]Spray Can: A can of what appears to be paint.
[0.2 KG]Ziptie: A tie with a trade-mark, and a green-ish color.
Possession of these are followed by the overhead verdict.
Level 3:
[4 KG]Union & Combine Lock: A lock with a Blue or Green locking system.
[0.1 KG]Union Card: A card given to people with 6 loyalist points or more.
[1 KG]Handheld Radio: A handheld frequency buttoned, radio. It looks recently used.
[1-2 KG]Ammunition: (Includes Rebar Bolts, 9x19mm Bullets, etc.)
[1 KG]Health-Kit: A pack with bandages, medical equipment, pain-killers, and alcohol.
Possession of these are followed by the overhead verdict.
Level 4:
[3 KG]Lambda-Movement Uniforms: There's a suitcase, with kevlar armor, and many other accessories.
[6 KG]Stinger: A Rocket Class Launcher, that shoots RPG rounds.
[5 KG]Compound-Crossbow: A compound crossbow with a scope.
[4 KG]Mark VI Pulse Rifle: A rifle that uses Dark Matter energy.
[2 KG].357 Magnum: A revolver that shoots .357 rounds.
[4 KG]Franchi-SPAS 12: A shotgun that uses .12 Gauge Buckshots.
[1 KG]USP Match: A Standard-Issued pistol for the CCA.
[2.5 KG]H&K MP7: A small black machine gun that used 4.6x30mm Bullets.
[0.8 KG]Grenades: (Includes Flash, Smoke, and Frag.)
Possession of these are followed by the overhead verdict.
Ending Notes:
"Rome wasn't built in one day. Neither was the CCA. So remember. To make yourself useful to the Union. Be sure to always review or memorize your Handbook for it may be the thing between you, and your death."
Reminder: Breaching, Firearms Training, and other skills are taught at the Training Wing with a OfC+
<:: Contraband and Terminology ::>
Terminology and Areas:
Areas:
C.01M: Medbay
C.01P: Plaza
C.01CB: Cell Block
C.01T&A: Training & Armory
C.01S: Sector's Office
C.01B: Barracks
Gates 1-4: Shielded Gates in Plaza/District
SLUMS: Restricted Block
W3: Warehouse 3
Terminology:
D.S.B. = Deployable Shielded Barrier
E.P.G. = Emplacement Gun
LAPC = Light APC (Transport Module(10 Seats) No R. Launcher)
HAPC = Heavy APC (No Transport Module | Rocket Launcher Equipped)
Malignant: Hostile or Enemy
Biotic: Vortigaunt
Outlands: Exogens
Infected: Zombies
Parasitic: Headcrabs and Such
Contraband: Illegal Items
Illegal Carry: Weapons or Contraband
Un-Identified: Ghosts, Non-'Normal' creatures
(Due to D6 Alignment, and Persistance. Most Un-Identified are extinct, or amputated)
===============================================================================
Contraband and Verdicts:
Verdicts:
Level 1:
Uncivil Behaviour (Running, Jumping, etc.)
Audio Violation (Cussing)
Ciziocide (Harm to Civilians of the city)
Having possession of any Level 1 Contraband
Result of following is 1 point, and a beating administered.
Level 2:
Anti-Civil Behaviour (Punching, Causing Harm)
Destruction of Property (Throwing stuff about, and destroying items)
Minor Mal-compliance
Having possession of any Level 2 Contraband
Results of following is 2 points, and a cycle in detainment. (5 min)
Level 3:
Malignant Behaviour (Stabbing, or attempted murder)
Breaking and Entering
Capital Mal-compliance
Policide (Murder of CWU, and 04- Units)
Having possession of any Level 3 Contraband
Results of following is 4 points, 2 cycles in detainment, and questioning.
Level 4:
Capital Behaviour (Murder, or Mass Killings)
Grand Theft (Theft of many things)
Sociocide (Murder of High Class CWU, and 03+ Units)
Inaction in Conspiracy
Having possession of ANY Level 4 Contraband.
Results of the following is 12 points, and Amputation! (EgU+ must administer amputation, unless granted.)
Contraband:
Level 1:
[0.6 KG]Canned Soup: Canned Soup, nothing much.
[0.6 KG]Headcrab Meat: A meat from the parasite called, "The Headcrab."
[0.6 KG]Antlion Meat: This meat is like steak, but it's off an antlion.
[0.8 KG]Chinese Takeout: A takeout carton with noodles and a sweet sauce.
[0.8 KG]Wine & Vintage Wine: A tinted bottle of freshly made wine.
[1.2 KG]Whiskey: A brown colored bottle, protected by a paper bag.
[1 KG]Melon: A green fruit with a hard shell.
[1.5 KG]Large Soda: A large bottle with some soda in it.
[1 KG]Milk Jug: A jug of milk.
[0.8 KG]Milk Carton: A carton of milk.
[0.6 KG]Vegetable Oil: A bottle of vegetable oil, has alot of fat in it.
[0.6 KG]Beer: A brown bottle of beer.
[0.8 KG]Bleach: A bottle of bleach, NEVER drink!
[2 KG]Tinder Boxes: A grey aluminum box with some matches, and fire starters.
[0.2 KG]Low Grade Medical Items: (Includes Steroids, Anti-depressants, and Paracetamol)
Possession of these are followed by the overhead verdict.
Level 2:
[5 KG]Stationary Radio: A radio that is painted with a grey and tan color.
[0.4 KG]Non-Union Books: (Includes Anatomy's, The Cat Stangler, etc.)
[0.5 KG]Breach: A padlock type lock, that can blow open a door.
[0.5 KG]Health Vial: A vial of what looks to be green substance.
[1 KG]Spray Can: A can of what appears to be paint.
[0.2 KG]Ziptie: A tie with a trade-mark, and a green-ish color.
Possession of these are followed by the overhead verdict.
Level 3:
[4 KG]Union & Combine Lock: A lock with a Blue or Green locking system.
[0.1 KG]Union Card: A card given to people with 6 loyalist points or more.
[1 KG]Handheld Radio: A handheld frequency buttoned, radio. It looks recently used.
[1-2 KG]Ammunition: (Includes Rebar Bolts, 9x19mm Bullets, etc.)
[1 KG]Health-Kit: A pack with bandages, medical equipment, pain-killers, and alcohol.
Possession of these are followed by the overhead verdict.
Level 4:
[3 KG]Lambda-Movement Uniforms: There's a suitcase, with kevlar armor, and many other accessories.
[6 KG]Stinger: A Rocket Class Launcher, that shoots RPG rounds.
[5 KG]Compound-Crossbow: A compound crossbow with a scope.
[4 KG]Mark VI Pulse Rifle: A rifle that uses Dark Matter energy.
[2 KG].357 Magnum: A revolver that shoots .357 rounds.
[4 KG]Franchi-SPAS 12: A shotgun that uses .12 Gauge Buckshots.
[1 KG]USP Match: A Standard-Issued pistol for the CCA.
[2.5 KG]H&K MP7: A small black machine gun that used 4.6x30mm Bullets.
[0.8 KG]Grenades: (Includes Flash, Smoke, and Frag.)
Possession of these are followed by the overhead verdict.
Ending Notes:
"Rome wasn't built in one day. Neither was the CCA. So remember. To make yourself useful to the Union. Be sure to always review or memorize your Handbook for it may be the thing between you, and your death."
Reminder: Breaching, Firearms Training, and other skills are taught at the Training Wing with a OfC+